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jetset
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Post subject: Help ? Posted: Sun Jul 03, 2005 8:58 pm |
Joined: Mon Feb 28, 2005 7:47 pm Posts: 27
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Well....I've lurked for a bit now. I have my sio2pc adapter, my 1mb flash cart, and my 8mb flash cart. I've read the instructions on how to make flash images, and how to make a multicart. But I cant understand or otherwise figure out how to do one myself. Would someone be so kind as to list step by step exactly how to make flash images and a multicart? Plweeze ?
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indusgt
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Post subject: Posted: Sun Jul 03, 2005 9:05 pm |
Joined: Sun Jun 19, 2005 12:40 am Posts: 6
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Don't feel bad, I am in the same position. I've read and read and I am really not technical-minded and was hoping to convert a few games of my own. No problem with the already made posted images. But, HOW do you use the utilities to make a brand new flashcart image? What do you run them in? Please let us know, thanks!!!
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classics
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Post subject: Posted: Tue Jul 05, 2005 9:18 pm |
ERROR AT LINE 0 |
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Joined: Tue Aug 05, 2003 9:55 am Posts: 1042 Location: Cleveland, Ohio
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Well, maybe it would help if we go through it one step at a time?
Do you already have Perl installed on your computer, or have you installed it?
If you are running Windows you can download and install Perl here:
http://downloads.activestate.com/Active ... 148120.msi
After you have that installed let me know, we can move on to the next step.
Steve
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jetset
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Post subject: Posted: Wed Jul 06, 2005 7:32 am |
Joined: Mon Feb 28, 2005 7:47 pm Posts: 27
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classics wrote: Well, maybe it would help if we go through it one step at a time? Do you already have Perl installed on your computer, or have you installed it? If you are running Windows you can download and install Perl here: http://downloads.activestate.com/Active ... 148120.msiAfter you have that installed let me know, we can move on to the next step. Steve
Yes, I have it on my HD. I actually did download it and kinda got stuck.
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classics
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Post subject: Posted: Wed Jul 06, 2005 4:09 pm |
ERROR AT LINE 0 |
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Joined: Tue Aug 05, 2003 9:55 am Posts: 1042 Location: Cleveland, Ohio
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Ok if you go to a command prompt and enter:
perl -V
(Thats a capital -V)
You should see something like this if Perl is installed properly.
C:\windows\system32>perl -V Summary of my perl5 (revision 5 version 8 subversion 4) configuration: Platform: osname=MSWin32, osvers=4.0, archname=MSWin32-x86-multi-thread uname='' config_args='undef' hint=recommended, useposix=true, d_sigaction=undef usethreads=undef use5005threads=undef useithreads=define usemultiplicity=define useperlio=define d_sfio=undef uselargefiles=define usesocks=undef use64bitint=undef use64bitall=undef uselongdouble=undef usemymalloc=n, bincompat5005=undef Compiler: cc='cl', ccflags ='-nologo -Gf -W3 -MD -Zi -DNDEBUG -O1 -DWIN32 -D_CONSOLE -DNO_STRICT -DHAVE_DES_FCRYPT -DNO_HASH_SEED -DPERL_ IMPLICIT_CONTEXT -DPERL_IMPLICIT_SYS -DUSE_PERLIO -DPERL_MSVCRT_READFIX', optimize='-MD -Zi -DNDEBUG -O1', cppflags='-DWIN32' ccversion='', gccversion='', gccosandvers='' intsize=4, longsize=4, ptrsize=4, doublesize=8, byteorder=1234 d_longlong=undef, longlongsize=8, d_longdbl=define, longdblsize=10 ivtype='long', ivsize=4, nvtype='double', nvsize=8, Off_t='__int64', lseeksize=8 alignbytes=8, prototype=define Linker and Libraries: ld='link', ldflags ='-nologo -nodefaultlib -debug -opt:ref,icf -libpath:"C:\Program Files\ActivePerl\lib\CORE" -machine:x86' libpth=C:\PROGRA~1\MICROS~3\VC98\lib libs= oldnames.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib netapi32.lib uuid.lib wsock32.lib mpr.lib winmm.lib version.lib odbc32.lib odbccp32.lib msvcrt.lib perllibs= oldnames.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32 .lib netapi32.lib uuid.lib wsock32.lib mpr.lib winmm.lib version.lib odbc32.lib odbccp32.lib msvcrt.lib libc=msvcrt.lib, so=dll, useshrplib=yes, libperl=perl58.lib gnulibc_version='undef' Dynamic Linking: dlsrc=dl_win32.xs, dlext=dll, d_dlsymun=undef, ccdlflags=' ' cccdlflags=' ', lddlflags='-dll -nologo -nodefaultlib -debug -opt:ref,icf -libpath:"C:\Program Files\ActivePerl\lib\CORE" -mac hine:x86'
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jetset
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Post subject: Posted: Wed Jul 06, 2005 8:17 pm |
Joined: Mon Feb 28, 2005 7:47 pm Posts: 27
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Yeah, something like that came up...although something didnt install right since I had to switch to that specific directory where the perl file was to get it to do what you said. It wont work from any prompt...
But (I think) it worked....
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classics
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Post subject: Posted: Thu Jul 07, 2005 12:19 am |
ERROR AT LINE 0 |
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Joined: Tue Aug 05, 2003 9:55 am Posts: 1042 Location: Cleveland, Ohio
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Sounds like that directory where perl.exe is located is not included in your system PATH statement.
The Perl installer should do that, but its something you should fix before going on or you will have trouble executing the script.
If you are using XP you can edit your PATH statement by going to Start->Control Panel->System->Advanced Tab->Enviroment Variables Button
Then click the PATH entry and EDIT. You will have to add the location of the perl.exe file to the end of your path, each path is seperated by a semicolon.
So it might look like:
C\Windows\System32;C:\Program Files\Adobe Acrobat;C:\Program Files\ActivePerl\bin\
After thats set if you launch a new shell you should be able to type perl -V from any directory and have Perl working properly.
Kinda strange the installer didnt do it for you.
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jetset
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Post subject: Posted: Thu Jul 07, 2005 7:20 am |
Joined: Mon Feb 28, 2005 7:47 pm Posts: 27
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classics wrote: Sounds like that directory where perl.exe is located is not included in your system PATH statement. The Perl installer should do that, but its something you should fix before going on or you will have trouble executing the script. If you are using XP you can edit your PATH statement by going to Start->Control Panel->System->Advanced Tab->Enviroment Variables Button Then click the PATH entry and EDIT. You will have to add the location of the perl.exe file to the end of your path, each path is seperated by a semicolon. So it might look like: C\Windows\System32;C:\Program Files\Adobe Acrobat;C:\Program Files\ActivePerl\bin\ After thats set if you launch a new shell you should be able to type perl -V from any directory and have Perl working properly. Kinda strange the installer didnt do it for you.
I played around with things, and found the installer *did* in fact add the perl/bin directory to my autoecex.bat file, but for some reason it does not recognize it. It is probably because I am running Windows 98 on my main PC, and maybe the way the installer adds the command line just isn't recognized.
I'll play around with it some more, or I can always just type "set path=c:\perl\bin" from the dos prompt when I used the program (I did try that and it worked fine) or if I'm feeling fancy I can edit a batch file to do that for me.
Anyways, I think I'm ready for the next step.
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classics
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Post subject: Posted: Thu Jul 07, 2005 11:28 am |
ERROR AT LINE 0 |
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Joined: Tue Aug 05, 2003 9:55 am Posts: 1042 Location: Cleveland, Ohio
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Sweet, with Perl working we can install the TASM assembler, this is used to build your cartridges from the maxflash source code.
This is pretty easy, you just need to download and unzip it to a directory.
You can download it directly here:
http://www.atarimax.com/flashcart/download/tasm32.zip
Unzip that to a directory on your hard disk, for example you could use C:\TASM. The directory should look like this after installation:
C:\TASM>dir Volume in drive C has no label. Volume Serial Number is E0D4-B96D
Directory of C:\TASM
07/07/2005 12:25 PM <DIR> . 07/07/2005 12:25 PM <DIR> .. 10/24/2001 10:33 PM 578 README.1ST 10/23/2001 10:12 PM 9,890 TEST05.ASM 10/23/2001 10:12 PM 13,170 TEST3210.ASM 10/23/2001 10:12 PM 33,013 TEST3225.ASM 10/23/2001 10:12 PM 6,419 TEST48.ASM 10/23/2001 10:12 PM 10,933 TEST51.ASM 10/23/2001 10:12 PM 5,913 TEST65.ASM 10/23/2001 10:12 PM 10,726 TEST68.ASM 10/23/2001 10:12 PM 6,687 TEST70.ASM 10/23/2001 10:12 PM 5,883 TEST85.ASM 10/23/2001 10:12 PM 23,751 TEST96.ASM 10/23/2001 10:12 PM 13,117 TESTZ80.ASM 10/23/2001 10:12 PM 588 TESTTABS.BAT 10/23/2001 10:09 PM 90,112 TASM.EXE 10/23/2001 09:26 PM 5,607 8051.H 10/23/2001 09:26 PM 405 MOTO.H 10/23/2001 09:39 PM 2,603 ORDERFRM.HTM 10/23/2001 09:26 PM 96,363 TASMMAN.HTM 10/23/2001 09:26 PM 112,881 TASMTABS.HTM 10/23/2001 10:12 PM 5,839 TASM05.TAB 10/23/2001 10:12 PM 5,615 TASM3210.TAB 10/23/2001 10:12 PM 12,408 TASM3225.TAB 10/23/2001 10:12 PM 6,616 TASM48.TAB 10/23/2001 10:12 PM 6,879 TASM51.TAB 10/23/2001 10:12 PM 4,919 TASM65.TAB 10/23/2001 10:12 PM 14,071 TASM68.TAB 10/23/2001 10:12 PM 7,301 TASM70.TAB 10/23/2001 10:12 PM 15,389 TASM80.TAB 10/23/2001 10:12 PM 5,940 TASM85.TAB 10/23/2001 10:12 PM 18,600 TASM96.TAB 10/23/2001 09:35 PM 2,539 COPYRIGH.TXT 10/23/2001 09:37 PM 2,086 ORDERFRM.TXT 10/23/2001 09:36 PM 2,008 README.TXT 10/23/2001 09:26 PM 11,026 RELNOTES.TXT 34 File(s) 569,875 bytes 2 Dir(s) 102,424,018,944 bytes free
C:\TASM>
Test it out by just typing 'tasm' in that directory, it should come up like this: C:\TASM>tasm TASM Assembler. Version 3.2 September, 2001. Copyright (C) 2001 Squak Valley Software tasm: No files specified. tasm -<nn> [-options] src_file [obj_file [lst_file [exp_file [sym_file]]]] Option Flags defined as follows: -<nn> Table (48=8048 65=6502 51=8051 85=8085 80=z80) (68=6800 05=6805 70=TMS7000 96=8096) (3210=TMS32010 3225=TMS32025) -t<tab> Table (alternate form of above) -a Assembly control (strict error checking) -b Produce object in binary format -c Object file written as a contigous block -d<macro> Define macro -e Show source lines with macros expanded -f<xx> Fill entire memory space with 'xx' (hex) -g<x> Obj format (0=Intel,1=MOSTech,2=Motorola,3=bin,4=IntelWord) -h Produce hex table of the assembled code -i Ignore case in labels -l[al] Produce a label table in the listing[l=long,a=all] -m Produce object in MOS Technology format -o<xx> Define number of bytes per obj record = <xx> -p<lines> Page the listing file -q Quiet, disable the listing file -s Write a symbol table file -x<xx> Enable extended instruction set (if any)
C:\TASM>
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jetset
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Post subject: Posted: Thu Jul 07, 2005 3:38 pm |
Joined: Mon Feb 28, 2005 7:47 pm Posts: 27
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Houston we have a go!
Yep, did that and worked fine. What next?
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classics
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Post subject: Posted: Thu Jul 07, 2005 10:58 pm |
ERROR AT LINE 0 |
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Joined: Tue Aug 05, 2003 9:55 am Posts: 1042 Location: Cleveland, Ohio
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Ok, were rollin now.
Now you can download and unzip the maxflash source code and build scripts.
You can get these in this forum posting:
http://www.atarimax.com/flashcart/forum ... .php?t=249
(They are also linked in the Maxflash documentation)
Just unzip that file to a directory of your choice, say C:\maxflash
After unpacking, the directory should look like this:
C:\maxflash>dir Volume in drive C has no label. Volume Serial Number is E0D4-B96D
Directory of C:\maxflash
07/07/2005 11:47 PM <DIR> . 07/07/2005 11:47 PM <DIR> .. 07/07/2005 11:47 PM <DIR> flash 07/07/2005 11:47 PM <DIR> myide 07/07/2005 11:47 PM <DIR> osb 05/14/2005 04:02 AM <DIR> xlos 05/14/2005 04:00 AM 24,746 exepmenu.a65 05/14/2005 04:00 AM 4,902 exeunpak.a65 05/14/2005 04:00 AM 17,571 maxdisk.a65 05/14/2005 04:00 AM 17,693 mdskmenu.a65 05/14/2005 04:00 AM 4,536 mempack.a65 05/14/2005 04:00 AM 6,076 multidsk.a65 05/14/2005 04:00 AM 5,832 softdisk.a65 05/14/2005 04:01 AM 532 maxflash.cfg 05/14/2005 04:05 AM 46,988 maxflash.pl 05/14/2005 04:01 AM 18,349 license.txt 10 File(s) 147,225 bytes 6 Dir(s) 102,388,674,560 bytes free
C:\maxflash>
Once you have that unzipped correctly, we need to tell the maxflash scripts where to find the TASM assembler. For that, open the maxflash.cfg text file in any text editor, it will look like this: ## ## MAXFLASH TASM CONFIGURATION FILE ## Names and values in this file must be seperated by a colon and must not span more than one line. ##
## ## Define the location of the TASM assembler (version 3.2 recommended) here. ## TASM LOCATION : E:\tasm32\tasm.exe TASMTABS DIRECTORY : E:\tasm32\
## ## If your using a version of TASM that returns useless exit codes, set this to ON to ignore them. ## IGNORE EXIT CODE : off
## ## Changing this will break things. ## TASM OPTIONS : -65 -b -f00
All you need to change in this file is the TASM LOCATION line and the TASMTABS DIRECTORY line. The TASM LOCATION line should be the full path for tasm.exe, including tasm.exe. For example you might need to change it to C:\tasm\tasm.exe The TASMTABS DIRECTORY should just be the directory TASM is installed in, unless you moved things in there around. So you probably just need to change this to C:\tasm\ Once you have saved this configuration file, its time to test things out. Change to the maxflash source code directory and type: maxflash.pl If Perl is not in your path, or the .pl file association is not set, you will get an error message that Windows cannot execute this file. If there is an error in maxflash.cfg, you will get this error: C:\maxflash>maxflash.pl
In maxflash.cfg: The TASMTABS directory specified "C:\tasm32\" does not exist!
But, if you have installed Perl ok, and Tasm OK, and configured the maxflash scripts ok, you will get this: MAXFLASH Multicart Build/Utility Script - c2005 Steven J Tucker Information and updates at http://www.atarimax.com/
usage: perl C:\maxflash\maxflash.pl [switches] [hacks] [disk.atr] [cartridge.bin] [dump.a8s]
switches: -4MB (*) Create image for 4MB cartridge. (default is 1MB) -8MB (*) Create image for 8MB cartridge. (default is 1MB) -ALTPTR (E) Use alternate address for Atari EXE loader. -ANTICOFF (E) Turn off ANTIC before loading EXE program. -BASIC (D) Enable BASIC. (For packing disks that use BASIC) -BATCH (*) Never prompt for optional information. -BIN2ALL (U) Make existing BIN file into CART/ATR images. -BIN2ATR (U) Make existing BIN file into flash programming image. -BIN2CART (U) Make existing BIN file into Atari800 CART image. -BOOTROM (E) Import MyIDE Boot Rom, use with -IDE and -EXEPACKER. -CART (*) Write file with Atari800 cartridge header. -CHEESE (E) Enable DLIs, sounds and colors in EXE menu. -CLEAN (U) Remove intermediate files. (lst,bak,atr,com,bin,car) -COLORS (*) Fill color registers while working. (debug) -DISKPACKER (K) Pack ATR image into cartridge using MAXFLASH driver. -EXEPACKER (K) Create multi-cart image using directory of EXE files. -FASTKEYS (E) Faster selection in EXE loader menu. -FIXSEG (U) Combine with -SEGCHECK to try and fix an EXE file. -FLASHER (*) Make bootable ATR image for programming MAXFLASH cart -FLICKER (D) Dont wait for ANTIC. (will cause flickering) -HOLMES (D) Try to follow archive directives (-bas, -osb, etc). -IDE (K) Use MyIDE Flash Cartridge register locations. -LOMEM (D) Force HIMEM to A000 after installation. -MEMPACKER (K) Pack Atari800 A8S image into cartridge. -MULTIDISK (K) Pack multiple ATR images into cartridge using MAXFLASH driver. -MYIDECART (E) Shortcut, invokes "-IDE -EXEPACKER -BOOTROM -1MB" options. -NOBIN (*) Delete raw binary after processing. -NODISK (D) Create image with blank disk area. -NOEXE (E) Erase EXE files after packing with -EXEPACKER option. -NOISE (D) Make a noise during cartridge "disk" access. -OSB (*) Build automatic OS-B translator into cartridge. -PALHACK (D) Force OS to detect GITA as PAL. -RECURSIVE (*) Process sub-directories in directory mode. -REINIT (E) Force EXE loader to enter RUN vector via warmstart -REVERSE (E) Reverse sense of OPTION used in cartridge bypass. -SEGCHECK (U) Display segment information in an Atari EXE file. -SIMPLE (D) Display less clutter on "64k Required" error screen. -TESTBUILD (U) Test assembler by building all source files. -TRANSLATOR (D) Replace OS but not not install any drivers. -TRIGGERS (D) Enable sector triggers. -UNCOOKED (*) Do not compress flash rom programming images. -UNDEROS (M) Unpack memory under OS. -VERBOSE (*) Display more information while working. -XLOS (E) Create cartridge with XL-OS or MyIDE XL-OS loader. -ZEROBANK** (D) Program bank ** with all zeros. (Bank ID in HEX)
hacks: @PORTB (*) Delete writes to PORT B in image.
C:\maxflash>
One final part to this step is to test the TASM assembler. You can test TASM by executing: maxflash.pl -testbuild If TASM is working correctly, you should see this output: C:\maxflash>maxflash.pl -testbuild
MAXFLASH Multicart Build/Utility Script - c2005 Steven J Tucker Information and updates at http://www.atarimax.com/
[Rebuild] Rebuild of mempack.com OK, file is 8192 bytes. [Rebuild] Rebuild of exepmenu.com OK, file is 8192 bytes. [Rebuild] Rebuild of exeunpak.com OK, file is 217 bytes. [Rebuild] Rebuild of softdisk.com OK, file is 291 bytes. [Rebuild] Rebuild of maxdisk.com OK, file is 8192 bytes. [Rebuild] Rebuild of multidsk.com OK, file is 617 bytes.
C:\maxflash>
If you see that, everything is installed properly and you have been able to sucessfully do a test assembly of the maxflash source code.
Once thats done, we can move on to actually making you a multicart.
Steve
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jetset
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Post subject: Posted: Sat Jul 09, 2005 11:45 am |
Joined: Mon Feb 28, 2005 7:47 pm Posts: 27
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Ok, I'm running into a problem...
I did get the perl path set ok, and downloaded the maxflash, and edited the maxflash.cfg file to the right directory however...
When I type maxflash.pl, I get
"bad command or file name"
BUT
If I use Windows Explorer and double click the maxflash.pl file a dos window comes up and looks like the code does run, but the window closes too fast and I cant quite make it out...
Bear in mind I'm running Windows 98. I'll try setting things up on my laptop just for the hell of it to see if it works, but I wouldn't be able to use my laptop anyways since theres no serial port...
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classics
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Post subject: Posted: Sat Jul 09, 2005 1:20 pm |
ERROR AT LINE 0 |
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Joined: Tue Aug 05, 2003 9:55 am Posts: 1042 Location: Cleveland, Ohio
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Try instead:
perl -- maxflash.pl
If windows wont recognize the .pl file association from the command line you will just have to prefix maxflash.pl with 'perl --' each time.
For example:
perl -- maxflash.pl -testbuild
Steve
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jetset
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Post subject: Posted: Sat Jul 09, 2005 1:34 pm |
Joined: Mon Feb 28, 2005 7:47 pm Posts: 27
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classics
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Post subject: Posted: Sat Jul 09, 2005 2:55 pm |
ERROR AT LINE 0 |
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Joined: Tue Aug 05, 2003 9:55 am Posts: 1042 Location: Cleveland, Ohio
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Ok, we will make a simple multicart first.
I am attaching a file with Atari EXE games to this message, so we are working from the same page. Unzip those files to a new directory, say C:\exefiles
Now, go into the maxflash directory and do:
maxflash.pl -exepacker -8mb -flasher C:\exefiles
What these options mean:
-exepacker: Tells the build utility you want to make a multicart out of Atari EXE files.
-8mb: Tells the build utility you want to target an 8mbit flash cartridge. If you are using a 1mbit flash cartridge, change this to -1mb
-flasher: Tells the build utility to make you an ATR image of the multicart for programming your cartridge when its done creating it.
And of course the last item of the command is the directory where your EXE files are stored. It will try to clean/pack as many EXE files as possible onto your cartridge from this directory.
Once you execute the command you should see this if all goes well. The output is very long so I will break it up into parts.
MAXFLASH Multicart Build/Utility Script - c2005 Steven J Tucker Information and updates at http://www.atarimax.com/
Looking over EXE files in C:/exefiles
Using action_biker_newexedump.exe (47380 bytes), 992992 bytes remaining. Using AlleyCat.exe (32594 bytes), 960398 bytes remaining. Using Archon II Adept.exe (36126 bytes), 924272 bytes remaining. Using ARCHON.exe (27694 bytes), 896578 bytes remaining. Using Asteroids.exe (8719 bytes), 887859 bytes remaining. Using AtariInvaders.exe (16463 bytes), 871396 bytes remaining. Using AttackoftheMutantCamels.exe (10431 bytes), 860965 bytes remaining. Using BallBlazer.exe (34866 bytes), 826099 bytes remaining. Using Basketball.exe (4125 bytes), 821974 bytes remaining. Using Beamrider.exe (16404 bytes), 805570 bytes remaining. Using BehindJaggiLines.exe (32774 bytes), 772796 bytes remaining. Using Blue Print.exe (16807 bytes), 755989 bytes remaining. Using BlueMax2001.exe (27643 bytes), 728346 bytes remaining. Using Choplifter!.exe (31502 bytes), 696844 bytes remaining. Skipped CrisisMountain.exe, may be damaged, run -SEGCHECK on it. Using Decathalon.exe (16526 bytes), 680318 bytes remaining. Using DEFENDER.exe (16658 bytes), 663660 bytes remaining. Using Dig Dug.exe (16574 bytes), 647086 bytes remaining. Using DimensionX.exe (34252 bytes), 612834 bytes remaining. Using DonkeyKong.exe (16497 bytes), 596337 bytes remaining. Using DonkeyKongJunior.exe (16559 bytes), 579778 bytes remaining. Using DROPZONE.exe (35507 bytes), 544271 bytes remaining. Using Flip and Flop.exe (22181 bytes), 522090 bytes remaining. Using Football5200.exe (16497 bytes), 505593 bytes remaining. Using FROGGER.exe (19854 bytes), 485739 bytes remaining. Using FroggerIIThreeDeep.exe (12410 bytes), 473329 bytes remaining. Using GreatAmericanCrossCountryRoadRace.exe (40035 bytes), 433294 bytes remaining. Using Gremlins.exe (24959 bytes), 408335 bytes remaining. Using Hard Hat Mack.exe (32517 bytes), 375818 bytes remaining. Skipped HenrysHouse.exe, may be damaged, run -SEGCHECK on it. Using InternationalKarateChampionship.exe (36515 bytes), 339303 bytes remaining. Using Jawbreaker.exe (14287 bytes), 325016 bytes remaining. Using JawbreakerII.exe (14419 bytes), 310597 bytes remaining. Using Journey to the Planets.exe (22079 bytes), 288518 bytes remaining. Using JumpmanJunior.exe (16403 bytes), 272115 bytes remaining. Using JuniorPacMan.exe (16383 bytes), 255732 bytes remaining. Using kaboom.exe (4176 bytes), 251556 bytes remaining. Using KANGAROO.exe (16643 bytes), 234913 bytes remaining. Using KeystoneKapers.exe (8334 bytes), 226579 bytes remaining. Using LIVEWIRE.exe (4509 bytes), 222070 bytes remaining. Using LodeRunnerFiled.exe (24963 bytes), 197107 bytes remaining. Using Miner 2049er.exe (16451 bytes), 180656 bytes remaining. Using MontezumasRevengeCart.exe (16537 bytes), 164119 bytes remaining. Using Moon Patrol.exe (16481 bytes), 147638 bytes remaining. Using Mountain King.exe (8315 bytes), 139323 bytes remaining. Using MrDosCastle.exe (8522 bytes), 130801 bytes remaining. Using Oil's Well.exe (17422 bytes), 113379 bytes remaining. Using OlliesFollies.exe (32701 bytes), 80678 bytes remaining. Using oneonone.exe (30787 bytes), 49891 bytes remaining. Using PACMAN.exe (9631 bytes), 40260 bytes remaining. Using Pastfinder.exe (16631 bytes), 23629 bytes remaining. Using Pengo.exe (16404 bytes), 7225 bytes remaining. Using ripoff.exe (4964 bytes), 2261 bytes remaining.
Assembled 51 files with 2261 bytes of slack.
As the build utility processes and packs each EXE file, it will print the status and number of bytes remaining in the cartridge space. If an EXE file is corrupted or otherwise not useable, it will complain and ignore that file. By default the names of the images that appear on the menu of the flash cartridge will be the same as the files they were taken from.
You can choose new menu descriptions here, or just press Enter to keep what is shown (34 characters maximum).
Title [action_biker_newexedump] : Action Biker Title [AlleyCat] : Title [Archon II Adept] :
If you want to change the names of the programs on the multicart menu, you can enter the changes here, or just press ENTER for each file to keep the name in brackets. Please enter a title for this cartridge. This text will appear at the top-most line of the multicart menu. Just press enter to keep the default description
Cartridge Title: [ATARIMAX Flash Multicart EXE Loader] :
Pretty self explanitory. WARNING: You did not enter a destination filename for the raw binary. WARNING: Using "untitled.bin" as the target image filename.
Saved new binary flash image to untitled.bin
At this point the build utility is actually done making the raw multicart binary. All the source files have been assembled, the target programs have been processed and packed, and the multicart BIN image has been saved to 'untitled.bin'. You can basically ignore this file. If you want to test the multicart in Atari800Win, this is the cartridge file you would need to use. Mapping unused rom banks...done.
The script is now processing the finished .bin file into an ATR you can use to program your cartridge. If you built a cart image that was not completely full, it will remove empty portions here so programming your cartridge is faster. When you load the flash cartridge programming disk on the Atari Computer it will display the title of the software to be programmed. You can change what is displayed, or just press ENTER to keep what is shown. Note: you may use a maximum of 34 characters in this field.
Title [untitled] :
This is the title that will appear on the menu when you boot the flasher ATR image to program yur cartridge. Saved new cartridge programming image to "untitled (maxflash image).atr"
The raw multicart binary untitled.bin has now been wrapped in the flashing program and is ready to use with APE or SIO2PC.
Just boot the "untitled (maxflash image).atr" image from drive #1 to progam your cartridge.
Steve
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